

This kind of interactivity between audience and players really makes sense in-universe. Viewers have the ability to vote on a variety of map modifiers A game that fleshes out its viewer-based lore

This is the general idea behind most Twitch integration, though some games favor destroying players over helping them. Twitch viewers can vote on a variety of map-wide effects to shake up the game and keep things fresh. Twitch integration in games is nothing new, but it is a foreign concept to battle royales – or it was, anyway. Standard fare there, but that’s not what we’re focused on now.

Your subscribers will be able to use the chat for moving their characters on real time. The people on the chat can join the game. Personally I got from 0-10% of my audience ( HeyNau) coming from Twitch recommendations to 20-30% after some days playing daily.Ĭheck here to see the analytics we collected from other streamers that already played the game. I think it’s due to the high chat activity this game involves (Unlike Marbles on Stream, Stream racer, Stream raiders or other games where the only command is !play). After some testing and some streamers reaching me after they played the game for a week, I’ve seen that Twitch includes the people who streams the game in “Recommended channels” meanwhile they are playing the game.
